Chaos Daemons are literally the nightmares of Humanity given flesh, immortal servants of the Chaos Gods imbued with all manner of fell power. Nearly every sentient being has a psychic resonance with the warp – a terrifying realm where emotion takes form. It may seem like a horrific way to make war, but this impersonal slaughter has won untold victories in the name of the Emperor. Overwhelm your enemies by hurling regiments of Guardsmen into the meat grinder, or crush your foes beneath the tracks of dozens of tanks. If you like the idea of filling the air with countless lasgun beams, salvoes of missiles, and the fury of plasma blasts, then the Imperial Guard is for you. When the grand armies of the Astra Militarum open fire, it is apocalyptic. Astra Militarum armies are characterised by teeming regiments of ground-pounding infantry, mechanised assault spearheads, rumbling armoured columns, tortured battle psykers, companies of abhuman troopers, sprawling batteries of mobile artillery, sky-darkening squadrons of combat aircraft, and super-heavy war engines the size of mobile fortresses. In battle, the Imperial Guard bring immense firepower and sheer, crushing weight of numbers to bear. In a galaxy of terrors, those who would stand firm and fight for their species are champions all.
You can support your masses of augmetic soldiers with maniples of battle robots – ancient Cybernetica war constructs driven by clattering difference engines – as well as insectoid walking tanks, Kataphron servitors or other lethal war machines. Rank upon rank of cyborg Skitarii march tirelessly into the teeth of rival guns, or ride to battle aboard Skorpius Duneriders, raising binharic hymns to the glory of the Omnissiah as their radium carbines and galvanic rifles howl and crack. It is not uncommon for forge worlds to launch vast, interstellar crusades in order to recover some lost repository of scientific knowledge or weapons technology, should such a prize present itself.Īn Adeptus Mechanicus army in the field resembles a bizarre and grotesque religious procession. Such is the will of the Omnissiah, and his priests will stop at nothing to see that will done. The Adeptus Mechanicus prize knowledge above all things, and without a second thought they will shed oceans of blood – both the enemy’s and their own – in their endless crusade for its acquisition. As bolts thunder from the guns of their guardian spears, swords and axes, their gilded storm shields deflect shots and blades as they fight and slay the enemies of the Emperor. Equipped with the finest wargear that the Imperium can provide, your forces will be able to wade into the enemy. Fortunately, a single Custodian Guard is the equal of entire regiments of any other soldier, meaning that you’ll triumph despite being constantly outnumbered in battle. The Adeptus Custodes never exceed ten thousand warriors at any given time.
Guided by psychic divination and the intelligence gathered by shadowy agents, they strike down demagogues and warlords who might otherwise raise invasion forces against the heart of the Imperium. While they were created to defend the Throne World, the Adeptus Custodes have recognised that the most effective way to safeguard Terra is to take a proactive hand in the ongoing battle against Mankind’s innumerable foes. Alternatively, having him become a Cavalier can be good as Celica's route is devoid of them until Conrad, the final unit you'll pick up.10,000 years ago the Custodians were created by the Emperor as his companions and sworn bodyguards. He makes for one of the best Dread Fighters in the game. While Archers are very valuable in Celica's route, there is no denying that Atlas really suits becoming a Mercenary. More healing is amazing and she gets the valuable Anew spell, letting her act as the game's Dancer.
While it might be nice to have a Pegasus Knight so early in the game, Faye really suits becoming a Cleric. His spell list is very good and his low speed prevents him from being very effective at anything else.
Kliff is similar to Tobin, but is far more suited to the Mage class. Archers are great in this game thanks to the high range stat of bows, and Mages are also very effective thanks to most enemies having very low Resistance stats. Tobin suits both the Archer and Mage classes. It uses his good Attack and boosts his Speed nicely. Gray suits the Mercenary class excellently.